GRIS - my sorrow is bright. Review and reviews

GRIS still at the first frames, appeared a couple of years ago, He sounded the promise of pure beauty - light, watercolor, melanholichnoy. And this is the case, when expectations are literally from the first screenshot fully and exhaustively justified. No more, but no less

Genreadventure, Platforming
PublisherDigital return
developerNomada Studio
System requirementsWindows 7 or higher or Mac OS X 10.11 (Captain) and higher, Intel Core processor 2 Duo E6750 with a frequency 2,6 GHz or AMD Athlon 64 X2 5000+ with frequency 2,6 GHz, 4 Gbyte RAM, graphics card 1 GB memory, such as NVIDIA GeForce GT 430 или AMD Radeon HD 5570, 4 GB hard disk space
release date13 December 2018 of the year
age qualificationnot specified
platformPC, Nintendo Switch
Official site

Protestirovana game on PC

We all have dreams, in which you long and hopelessly fall, fall, You fall and can not reach the ground. or bottom. Black-and-white dreams. History Gris began precisely with this dream of flying is not up, and down - and if each of us wakes up in a terrible and fatal moment of contact with the ground, Gris is not awake. It only remained to rise and escape through the gray lifeless desert. Until it stood out in the paint.


Meditative "flow of the game," Jenova Chen, Flower and especially Journey, could spawn many imitators - still success thatgamecompany very attractive, and repeatable recipe looks, - but have not generated: individual vignettes, like Gathering Sky, It should be considered rather as exceptions.

GRIS - my sorrow is bright. Review

Nomada Studio, perhaps, advanced furthest. Until the next game Jenova Chen, Sky mobile project, still can not come out of the protracted local beta, GRIS picks up slightly drooping banner Journey. But, again, in his manner - where thatgamecompany only declares an emphasis on the aesthetics front mechanic (but in fact it produces a perfectly honed mechanical games), Spaniards there in his debut project, just take - and make it.

semolina, girl, voiceless (a little more allusions to the best indie games in history), It is in the dreaming world, which does not seek glory, victory, or at least the salvation for humanity - but only yourself. This is a deeply personal, wordless story, in which all said music, scenery and rhythm of the game.

GRIS - my sorrow is bright. Review

Girl with blue hair and a thin, barely rounded limbs - walks, runs, flies, swims in his billowing dress over the two-dimensional world. Formally GRIS can be called a platformer. There is the need to jump, sometimes showing a certain skill, and solve puzzles, not always obvious - but the whole process is built as, so that nothing distracted and did not prevent the emotional immersion.

But not only the gameplay is subordinated to these goals. GRIS - the product of a purely moody, in which not only blurred the target character, but in itself the promise of. Gries gradually fills colors desaturated world, bumping it as friendly creatures, and the opponents - incapable, in fact, cause it real harm, but frightening. To resist them Gries can not - just run up to a certain, yet you do not have to see the monsters in the face without fear. This monsters, generated by its subconscious, with whom she will enter at least in some contact, passing familiar to all stages of decision imminent. But what she has to take - remains a mystery. whitespace. white spot.

This gap fills GRIS beauty, and from all directions: from watercolor landscapes and animation girl to sound design and music. Even Gris tactile feel is excellent - a sense of lightness of her movements, at appropriate times there is a sensation of flight, and sometimes it can turn into a stone cube, ability to resist wind gusts or to break the fragile floor - and you feel its weight.

GRIS - my sorrow is bright. Review

GRIS - a real ode to the beauty of the shaky, sad, thin. Woven from simple images - perfect geometrically arrayed forgotten city, shining constellation, a small figure in the background overwhelmingly huge, a tear on her cheek beautiful - visual works flawlessly GRIS. Almost every frame, which outputs a game, you can admire, style brilliantly honed.

Visual enjoyment goes hand in hand with an acoustic - in the game perfectly fine music, written by Spanish group Berlinist. It exercises at the junction of neoclassicism, ambient and IDM is quite possible to listen to separate from the game - this is the case, when buying a soundtrack of more than justified. It's great to transmit sound in the game - lost his voice Gris did not say a word, but the echo of her footsteps in the empty halls of the huge, the rustle of wet leaves in the rain forest, ringing crunch crystals in caves, enveloping the density of the underwater world suggests the Inside - the last game, which is just as impressive surround sound I conceived.

GRIS - my sorrow is bright. Review

GRIS - it is not too long, but very emotional journey, which does not involve very much a thoughtful and serious (in terms of gameplay) approach. Cause the very sense of flow to important Nomada Studio, than to cause a sense of achievement - and the creators of the game to cope with the problem. However, for those who like to solve puzzles and explore the game world in detail GRIS something in store - there is enough of secrets and cubbyhole, detect that the run is very difficult. At some point, once again in the starting ruins - a kind of "base" Gris, on which it is in its way back to itself, notice the symbolic mark of the secrets found, and understand, what, possibly, should go back to the watercolor dream once more.


Video games today no one calls, in my childhood, toys. It is simply an insult - like poetry called stishatami, epic novels - books; and simply in these words a different meaning. But GRIS so called is not something that can be, but I want to. Masterfully executed porcelain figurine, Master puppeteer masterpiece. hollow inside, it does not become any less beautiful. Unable to move or, nor to say anything, It is true feelings and emotions - each has its own: from mild sadness and joy ringing cathartic to merge your "I" with its.

GRIS - camaya gentle and, probably, the most beautiful game of the year. Clean and minimalistic act of art - with a rather conventional gameplay and elusive meaning.

dignity:

  • great beauty.

disadvantages:

  • slight feeling of emptiness.
GraphicsThe most beautiful game of the year.
SoundNot the most original music Berlinist no less beautiful. Sound design with simple tasks (Still before us platformer, and not particularly tech project) It worked perfectly.
Single player gamepretty simple, but able to put interesting challenges for meticulous player platformer puzzle, which still flow feeling and emotion is more important sense of achievement.
Multiplayernot provided.
general impressionBlue hair and soulful sad look of the heroine you do not cheat. GRIS - it's beautiful creation, delicate game with elusive meaning.

 

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