Co-director of the development of role-playing shooter The Outer Worlds Tim Kane (Tim Cain) He said in an interview with Game Informer about, do not expect the game especially branching narrative. All pass through the same point of the story, but with different impressions of their actions.
Players lay the upcoming studio Obsidian RPG Entertainment hopes, because it is created by authors Fallout. However, the developers do not want to, to advance the project praised. Obsidian promised, in The Outer Worlds, gamers will be able to make decisions, eg, kill an important character or not. But all the players cross the same key narrative points.
"Our story structure is similar to football, where there are all these points, through which all will. [When you get a power controller for your ship] - Do you cooperate with people? bought it? They are more than one, so what you have? How you treated people, who used it? - Tim Kane said. — We are trying to organize our history, thinking about points, through which pass all the players, but then we try to remember the context, that all changed on the choice, you made. […] We do not require, these dramatic moments played out in any particular way ".
Besides, Kane said in an interview, that The Outer Worlds will offer a variety of hybrid styles of play. In order to remain a pacifist, eg, gamers will have to take the job discreetly and carefully communicate with people, instead of waving arms in front of them.
The Outer Worlds will be released on PC, PlayStation 4 и Xbox One в 2019 year.